Comments

Log in with itch.io to leave a comment.

Being a horrifying flesh eating tentacle monster is not what I expected from a game about protecting a forest, but boy is it pretty cool.

Gem of a game sir. Beat multiple times and has become another side quick play for me at work. Cheers & Great job! 😉 

Liked the game.  One thing I'd improve is to add some indication on boss room doors. Often they're right at the spawn area, or I just not readdy to deal with boss yet, but I can incidently encounter him anyway.

As a rogue-like you'd be diminishing the game for all if you removed this option. 1st clear easy side paths & monster pits before taking on possible boss doors.

Biding of Isaak has indication of boss and other special rooms, it only adds an another layer of stretegic thinking: am I strong enough to fight boss at the moment? should I risk spending resouces to get upgrades? how exactly should I spend my resources?... also it minimizes the ammount of mindles wandering on the map.

Your game is quiet different from the Binding of Isaac though... IDK, it just feels a bit unfare when I was dying from bosses for the said reason.

wow, another amazing rogue like... got good taste! Use similar strategy tho if you want to win at this, I have several times now. Still can't believe he made in <7d!

Really enjoyed this, thankyou very much. Still can't get past level 3 through. Levelling talents is not rewarding enough.

Excellent game, really having some trouble getting past level 3 though. The mechanic of naturalizing is awesome, really gives a lot of flavor to the game. If there is one thing I could say I needed more it would be more variety of the new learned skills. The art style was really great as well, simple yet very expressive and coherent

(+1)

if you find the game window too small, in desktop version alt + enter to full screen it, helps a whole lot.

(+1)

Beat it! This was sooo fun. Inspired mechanics + setting :)


Now to catch up on sleep...